﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class TipsViewBase : ViewBase
{
    public override void DoLoaded()
    {
        mLayer = UILayer.Tip;
        isTip = true;
    }

    public override void DoOpen()
    {
    }

    public override void DoClose()
    {
    }

    public override void DoShow()
    {
    }

    public override void DoHide()
    {
    }
    public override void DoDispose()
    {
    }
}